[Screenshot Coming Soon]
Created in: UDK.
Project Time: 3 months.
Tools I used: UDK, unrealScript, Kismet.
Responsibilities: Implement Multiple Gameplay Mechanics, Script Controlled Post-Process Effects, and some Level Layout Design.
Ben Nadler: 3D Artist, unrealScript Support, Story Development.
Yuri Dholakia: 3D Artist.
Mathias Oberg: 3D Artist.
Sam Fernandez: 3D Artist.
Taychin Dunnvatanachit: 3D Artist, Story Development.
Ian Seki: Audio Designer.
Richard Healy: Concept Artist.
My involvement int his project was mainly in gameplay mechanic implementation. This was my first foray into unrealScript and Kismet. Kismet was much easier than unrealScript, since I have more experience with Unity. It was a big learning experience, specially working with a larger team. The scope of the project changed drastically under time-pressures and some parts had to be taken out in the name of completion.
Created in: UDK.
Project Time: 3 Months.
Tools I used: UDK, Maya, Photoshop, Mudbox.
Responsibilities: Team Lead, Schedule Keeper, Cube World Replacement with Final Assets, 3D Art, Some Concept Art.
Cordelia Shemo: Rat Model/Texture/Animation, BlockWorld Design, Scripting, Additional Prop Models, UI.
Vincent Lai: Audio Design, Additional Prop Models.
Young Jin Jo: Concept Design
Daehi Kim: Modular Wall Model/Texture, Prop Models
This was a pretty big project for us to tackle. I wrote out the Design Document and handed out weekly deliverables for the rest of the team. This a was a very good learning experience, as we had to make many adjustments to the project as the deadline loomed closer and we faced problems in the production pipeline. One whole level, extra weapons and enemies had to be removed for the sake of meeting our deadline. I wish I knew more about unrealScript back then, it would've helped out a lot.